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Dec 20, 2014

Making Skelly Dungeon, a Zelda clone part 2

A week has gone by and we've gained a foothold on our project we feel confident in. With Github me and Dee can easily work on the project at the same time without trouble. And now that we've implemented some of the basic functions I can see the whole project coming together.

What we've done this week:

  • Player can now move and it feels natural
  • The players animation works while moving. There are a few errors here which will be fixed later
  • We have included hearts which can be picked up and a Item class for objects that can be picked up, which will make other pickuppable items easy to handle.
  • We have walls which have collision, so you can't move through them.
While it might not seem much, there is a lot of generalization so we can work with everything in the future.

This is our to-do list for the next week:
  • Give the player a sword with animations
  • Create enemies which have collision with the sword
  • Make a system for rooms which is composed of walls and ground sprites

I'll most likely be working on the room system. I got really inspired by the animation lecture we had before the break which read in a text file with information on how the animation would look like. If I could create a text file with information on how the room I want looks like then the program could interpret that into the actual room. Then I could even make a room editor so that anyone could make levels for the game.

That will probably be the next update. So until then have a good time!

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