What we've done this week:
- Player can now move and it feels natural
- The players animation works while moving. There are a few errors here which will be fixed later
- We have included hearts which can be picked up and a Item class for objects that can be picked up, which will make other pickuppable items easy to handle.
- We have walls which have collision, so you can't move through them.
While it might not seem much, there is a lot of generalization so we can work with everything in the future.
This is our to-do list for the next week:
- Give the player a sword with animations
- Create enemies which have collision with the sword
- Make a system for rooms which is composed of walls and ground sprites
I'll most likely be working on the room system. I got really inspired by the animation lecture we had before the break which read in a text file with information on how the animation would look like. If I could create a text file with information on how the room I want looks like then the program could interpret that into the actual room. Then I could even make a room editor so that anyone could make levels for the game.
That will probably be the next update. So until then have a good time!
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