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Oct 14, 2014

Paper prototype of Desert Noir, space shooter extraordinare

Now we've begun on our final assignment for the game design introduction course. The group seems good, we've got a nice concept, what more could you ask for?

The goal is to make a game concept document based on two words and some restrictions. The restrictions of no gravity, a projectile present and powerups basically makes it a space shooter.

The game is shaping up good. Today we made our first paper prototype, and it's... special. Our game's combat is focused around shooting enemies who dies in one hit while they are running at you trying to melee you.

The first idea was to have a piece of cardboard with the player controlling a paper dot while trying to avoid other paper dots controlled by us, the designers. But we realized that wouldn't capture the fast paced action the game offered, so we changed paths.

The second idea was this: The player runs around freely in the current room while the designers (us) tries to walk towards the player. The player can form his hand into a gun and with a "Bang" sound shoot the designers, which will then become inactive for 3 seconds. Shooting each designer 3 times results in a win, and faster designers next round.

It still needs a bit of tweaking, like the inactive time and win condition. The core experience is there, we just need to fine tune it a bit.

Shout-out to my team for being awesome and making this possible. I think we can make an awesome concept since we've gotten so far in such a short time.

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